Jay-Z and Videogames…
filed under “Things on which to follow up once I’ve finished my dissertation”:
Dangermouse, the Jay-Z Construction Set and the Videogame Content Creation Model
I would hope that, in the near future, artists and publishers will see the value of releasing not only polished works, but the bits and parts used to create a work, including those parts that were rejected.This is good not only for fanboy obsessives, but could serve to train people’s musical ears, helping them hear the difference between different mixes of music. It would obviously be a boon to unexperienced musicians who could learn much from the choices other musicians and producers make. DJs would certainly have more opportunity to creatively add to the originals with this sort of access. And, likely, such efforts would help identify new talent.
Combine this with a system that permits “recipe” mixes as I’ve written about before (A History Palette for Music and The Grey Album – No Copying Necessary) and there is no danger of the artists and producers losing money. Indeed, such a model has already been quite successful in another media – videogames…
[via Anne Galloway]