Panel notes:
- History Unwired -
Neighborhood in Venice
Buy adipex online cheap, Travel guide, veers into film and multimedia
Organized into "Characters" and "Paths"
- Hear character steps
- Video of individual characters telling stories
- Some interactive elements: interior tour of a building you can't enter in reality
- "The more you explore, the more intimate it gets" - movement into people's homes, private spaces
- Building in a timer (sensitive to location) - you get 30 minutes, but the more you explore the more time you have
Tech Specs:
- Delivered on PocketPC right now, planned to port to mobile phones
User testing
- Interaction b/w virtual and real (people running into locals in person whom they've seen virtually)
- "Local explorers" - people who try to race through as fast as possible
- Digital Street Game -
Michele Chang, Intel
Interested in "mobile culture in the space of urban environments"
Use of a game as a way of exploring mobile practices
Location-based game accessible by web
- Goal is to take over as much turf as possible by "tagging" street intersections with "stunts"
- Stunts: "Actions", "Objects", "Themes"
Questions:
- Hybrid spaces
- How to design a game in which participants are actually engaged
- How do people in different cities react to same task?
Effortful play: some players used tasks to jump into self-directed play (that might last for hours)
Audiences: lists of registered players, tools for facilitating connections between players
Lessons:
- Create systems that account for user creativity
- Conversational Design
- Physical and Social design constraints
- Harvey Smith -
Comes as games from a more traditional writing/interactive narrative standpoint
Drawn to moral and social creativity enabled by games
"Deus X" (?)
- Emergent gameplay dictates player's path in a more "analog" way
- First test: player played around on initial dock, chased a rat around, rolled a trash can around, etc. - User: "This is great", Georgia GA Ga. , Um adipex online, Designer: "Play the game!"
Spaces that were created that were more mundane were more compelling to users
Key difference b/w embedded and emergent narrative: former is more interesting to "audience," latter much more interesting to "player"
"Gaming platform of future will be handheld" (provided advances in tech)
- Wiley Wiggins -
Comes from film, cheap adipex tablets, Purchase adipex online, traditional narrative
Early adopter of Nokia's "Lifeblog"
Difference that mobile media brings is one of context, rather than content
Standard perspective on mobile media is almost like a "little TV you hang around your neck"
Sees killer app for mobile tech as documentary narrative
Format suffers from small screens, buy adipex online without prescription, Alaska AK , bad sounds - can overcome limitations with more interactivity
- Discussion -
We have to be careful about how much of a "free for all" we're going to allow; it's my tour that I've built - instinct toward controlling narrative rather than opening it up. [ME]
Wiggins thinks that you can have your cake and eat it too, order adipex online cheap, Cheap generic adipex, sees games as an example.
Interesting to think about the use of game design as a lens through which to think of interactive mobile narratives; Epstein seems to be thinking about what he's doing in a very different way, West Virginia WV W.Va. , Adipex for sale, much more along traditional narrative methods.
Chang raises notion of "problem solving" as a key activity in the social space of a game...
Games shouldn't just be diversions, Indiana IN Ind. , Order adipex pills, they should engage people, connect people [WW]
Real benefit of mobile media is "enhancing where you are" [MC]
"Trying to design an interface you don't have to look at too much"; use antireflective screen [ME]
Difference between "games" and "toys" is fundamentally that the former are structured around a narrative of some sort [HS]
Question: Who's out there pushing the boundaries of storytelling and narrative using mobile media, adipex. For adipex online,
- Swedish company (It's alive?) with game targeting teenage girls
- Steve Benford, Nottingham
- Users who use game engines to create new experiences; large component of "The Sims Online" is creation of stories behind game screenshots.
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